![]() ![]() In some time ranges, the time was displayed incorrectly. Fixed a bug where grenades on the floor were invisible after loading the game.Fixed a bug where Priya Marlon's talent did not work after loading the game in a raid.Fixed a bug where bullets in a weapon would disappear if the weapon reload occurred during the mission exit.Fixed a bug where attackers in defense missions did not capture the station when they completed without the player's involvement.Fixed a bug where the player would teleport upon entering a previously visited level if they entered the level in a different way the last time (e.g., through a ladder).Fixed a bug where shotguns knocked the victim through a closed door.Damage resistance icon colors are inverted: when there is no damage resistance, the icon color will be red, and if there is, it will be green.Crafting item or level-up notifications will now be displayed sequentially if there are multiple notifications.When evacuating from a defense mission, a message about returning to the ship will now be displayed instead of the elevator.When opening the pause screen (Esc screen), the camera will now center on the player.Opening the pause screen (and thus saving/sending a report) is now available regardless of whether the player's turn is active.Interaction with the elevator and ladder no longer consumes a turn. ![]() Turrets are removed from the list of attackers in defense missions. ![]() Non-working saves will be marked in the interface. In the event of an abnormal situation, an error code message will be displayed (for example, when the game fails to save due to insufficient disk space). Error handling has been added for system errors.New Year's items have been removed from the generation lists.We are continuing to prepare a substantial content patch and will soon be back with a devlog, where we will share details about this patch.Īdded a track for the first and second phases of Quasimorphosis for the Moon's bramfatura. ![]() Additionally, a new track has been added! In this patch, we worked on addressing numerous bugs and overhauled the game code to facilitate future updates and error handling. ![]()
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